Old School Gamer Magazine Exclusive: Inside ‘Little Medusa’

Old School Gamer Magazine chats with “Little Madusa” developer Hari Edwin, who lets us know the creative process behind Mega Cat Studios latest NES game.

Old School Gamer Magazine: How was this game born?

Hari Edwin: We love retro gaming wanted to make an NES title with more puzzles. We worked through some ideas that we think gamers would be looking for but haven’t seen much of, that we’re also passionate about. We decided to combine puzzle gameplay with a greek mythology spin that wasn’t just about a legendary hero, instead it focuses on Gorgons and the idea of Medusa.

OSGM: What has development been like so far?

Edwin: Tough but fun! As always, retro development is tricky and uses some older and limited techniques. We’ve had to go back and forth fixing lots of bugs and squeezing in the best features we can on the small cartridge memory size. Going for a bright and colourful style has been a challenge with NES’ tight colour restrictions, but I think we’ve managed to make the most of it.

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About Patrick Hickey Jr. 13054 Articles
Patrick Hickey Jr. is the Founder, Editor-in-Chief, Master Jedi and Grand Pooh-bah of ReviewFix.com and is the author of the book, "The Minds Behind the Games: Interviews with Cult and Classic Video Game Developers," from leading academic and non-fiction publisher McFarland and Company. He is currently the Assistant Director of the Journalism Program at Kingsborough Community College and is a former News Editor at NBC Local Integrated Media and a National Video Games Writer at the late Examiner.com. He has also had articles and photos published in The New York Times, The New York Daily News, Complex and The Syracuse Post-Standard. Love him. Read him.

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