Old School Gamer Magazine chats with Takuya Banno, Producer, Tozai Games, who gives us the inside scoop on the Nintendo Switch version of “Lode Runner Legacy.” One of the most important retro games of its time, the new version brings the experience to the Switch, making it one of the most imaginative and creative games on the system.
Old School Gamer Magazine: How was this game born? Lode Runner has existed in so many different variations. Why a Switch version?
Takuya Banno: Yes, as far as we know, there are about 100 Lode Runner games in the past. Back in the 80s and 90s, Lode Runner was released on every existing platform as a “must have” game. But nowadays it is not always easy to create a game for every platform, even though there are good game engines and tools arising. Tozai Games has been entrusted with the Lode Runner IP from the original creator, Douglas E. Smith, and it has always been our wish to keep this game updated and fresh. This time the latest Lode Runner is for Nintendo Switch, and we have many reasons why we chose it. Not only is the Nintendo Switch a very interesting and exciting platform which is now seeing robust growth, we also wanted to access a family audience and a younger generation of players who may not even know about the game to experience the fun of Lode Runner.
Lode Runner played a significant role in the history of video games. It was one of the first games to include a Level Editor, and the original Famicom version was the first third-party game to sell over 1 million units when it first released in Japan. Lode Runner has a great heritage that should be kept alive for future generations, which is why we called this version “Lode Runner Legacy”. Another reason we chose the Switch is that we had known about how we can leverage the uniqueness of the platform after we released “Spelunker Party” on Nintendo Switch with Square Enix last year. It is a unique platform and we are very happy that we could release the latest Lode Runner version on this platform.