Old School Gamer Magazine Exclusive: Inside ‘Without Escape’

Old School Gamer Magazine chats with Bumpy Trail Games Founder Miguel Antonio Rivera Casas, who details his new point and click adventure ‘Without Escape’ and lets us know how the classic library of the Gamecube and Nintendo 64 were influential in its creation.

Old School Gamer Magazine: How was Without Escape born?

Miguel Antonio Rivera Casas: The original idea for the game hit me when I was about 12 years old. I became a fan of the Resident Evil franchise after playing the Resident Evil remake on the GameCube. It was my first horror game – and I was in awe! Resident Evil made me want to make a horror game – but I didn’t have any programming or drawing skills/experience. The solution? Create a text-based adventure using HTML pages and hyperlinks that represented individual actions. I showed that game to some friends, and that was it – for a while. When I began learning how to program, I thought of adapting the game into a Windows application – with buttons and some drawings made in Microsoft Paint – but I soon had to abandon that project.

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About Patrick Hickey Jr. 8118 Articles
Patrick Hickey Jr. is the Founder, Editor-in-Chief, Master Jedi and Grand Pooh-bah of ReviewFix.com and is the author of the book, "The Minds Behind the Games: Interviews with Cult and Classic Video Game Developers," from leading academic and non-fiction publisher McFarland and Company. He is currently the Assistant Director of the Journalism Program at Kingsborough Community College and is a former News Editor at NBC Local Integrated Media and a National Video Games Writer at the late Examiner.com. He has also had articles and photos published in The New York Times, The New York Daily News, Complex and The Syracuse Post-Standard. Love him. Read him.

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