Old School Gamer Magazine chats with Familia developer Joseph Abraham, who details the creation process behind his retro RPG, discussing the games that inspired it and his goals for it.
Old School Gamer Magazine: How was this game born?
Joseph Abraham: I’ve never thought of my game being born. There is a saying among devs that I like. “Games are never really finished. They are abandoned.”
That being said, I started with the intention to create a small game that would take about a week. I tried to finish Familia and leave it but I couldn’t. There is so much left to say, even now.