Old School Gamer Magazine chats with “Cobra Kai: The Karate Kid Saga Continues†Game Director and Design Director Paulo Luis Santos, who discusses the game’s design process and how the titles of his youth influenced this new adventure.
About Cobra Kai: The Karate Kid Saga Continues:
Made in collaboration with series’ creators Josh Heald, Jon Hurwitz, and Hayden Schlossberg, Cobra Kai: The Karate Kid Saga Continues features an original story from dueling perspectives with unique cutscenes, dialogue, and the voices of Ralph Macchio, William Zabka and more. Choose between Daniel LaRusso and his students at Miyagi-Do Karate, or their Cobra Kai rivals, led by Daniel’s old foe, Johnny Lawrence. Only completing both sides of the campaign will give you the ultimate ending.
Seamlessly swap between eight playable heroes from both dojos, each with their own movesets, combos, ultimates and more. Master dozens of unique abilities and upgrade your characters’ stats and RPG-like skill trees. Face down fierce enemies and bosses in hard-hitting brawls across 28 story missions around the Los Angeles of the Cobra Kai universe. The fight is in your hands!
Old School Gamer Magazine: How was this game born?
Paulo Luis Santos: It was born from a vision of love for the 80s and 90s beat ’em ups blending with modern game mechanics and features – all with great passion for the Karate Kid and Cobra Kai universe to be really on brand across all game elements.
Patrick Hickey Jr. is a full-time Assistant Professor of Communication & Performing Arts and Director of the Journalism program at Kingsborough Community College and is the chairman of the City University of New York Journalism Council. He is the Founder and Editor-In-Chief of ReviewFix.com. He's also a former News Editor at NBC Local Integrated Media and National Video Games Writer at Examiner.com where his work was mentioned in National Ad campaigns by Disney, Nintendo and EA Sports.
Hickey was also the Editor-In-Chief of two College Newspapers before he received his BA in Journalism from Brooklyn College. Hickey's work has been published in The New York Daily News, The New York Times, Complex, The Hockey Writers, Yahoo!, Broadway World, Examiner, NYSportScene Magazine, ProHockeyNews.com, GothamBaseball.com, The Syracuse Post-Standard, Scout.com and the official sites of the Brooklyn Aces and New York Islanders.
His first book, The Minds Behind the Games: Interviews With Cult And Classic Video Game Developers was released in April 2018 and is chock full of interviews with legendary developers. His second book in the series, The Minds Behind Adventures Games, was released in December 2019. His third book, The Minds Behind Sports Games, was released in September 2020. His fourth book, The Minds Behind Shooter Games, was released in March 2021. The Minds Behind Sega Genesis Games and The Minds Behind PlayStation Games were released in 2022 and The Minds Behind PlayStation 2 was published in January 2023.
Hickey is also a contracted comic book writer, currently penning his original series, "Condrey," as well as "The Job," "Brooklyn Bleeds" "Dem Gulls" and "KROOM" for Legacy Comix, where he serves as founder, owner and Editor-in-Chief.
Hickey Jr. is also a voice actor, having starred in the 2018 indie hit and 2019 Switch, PS4 and Xbox One release, The Padre (also serving as English language Story Editor), from Shotgun With Glitters. The sequel, The Padre: One Shell Straight to Hell was released in February 2021- Hickey also served as a Story Editor and Lead Voiceover performer. He has also done narration and trailers for several other titles including The Kaiju Offensive, Relentless Rex and Roniu’s Tale.
Hickey is also the lead voiceover performer on Mega Cat Studios’ upcoming title WrestleQuest, responsible for nearly 90 characters in the game, as well as Skybound's Renfield: Bring Your Own Blood, where he voices both Dracula and Renfield, as well as several other characters. He also stars in Ziggurat Interactive’s World Championship Boxing Manager 2, where he performs the VO of nearly every male character in the game. He also worked on the Atari VCS’s BPM Boy.
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