
Old School Gamer Magazine chats with “Cobra Kai: The Karate Kid Saga Continues” Game Director and Design Director Paulo Luis Santos, who discusses the game’s design process and how the titles of his youth influenced this new adventure.
About Cobra Kai: The Karate Kid Saga Continues:
Made in collaboration with series’ creators Josh Heald, Jon Hurwitz, and Hayden Schlossberg, Cobra Kai: The Karate Kid Saga Continues features an original story from dueling perspectives with unique cutscenes, dialogue, and the voices of Ralph Macchio, William Zabka and more. Choose between Daniel LaRusso and his students at Miyagi-Do Karate, or their Cobra Kai rivals, led by Daniel’s old foe, Johnny Lawrence. Only completing both sides of the campaign will give you the ultimate ending.
Seamlessly swap between eight playable heroes from both dojos, each with their own movesets, combos, ultimates and more. Master dozens of unique abilities and upgrade your characters’ stats and RPG-like skill trees. Face down fierce enemies and bosses in hard-hitting brawls across 28 story missions around the Los Angeles of the Cobra Kai universe. The fight is in your hands!
Old School Gamer Magazine: How was this game born?
Paulo Luis Santos: It was born from a vision of love for the 80s and 90s beat ’em ups blending with modern game mechanics and features – all with great passion for the Karate Kid and Cobra Kai universe to be really on brand across all game elements.
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