Old School Gamer Magazine chats with Shirli Ainsworth who discusses their newest game “Venus: Improbable Dream,” detailing the creative process, inspiration and goals for it.
Old School Gamer Magazine: How was this game born?
Shirli Ainsworth: I’ve always been a big gamer, and on top of that, I’ve always loved music and writing stories, so when I discovered visual novels, I really fell in love with them, and instantly became curious about making my own. I never really took the idea seriously at first, as I was focusing on my music career at the time, but in 2016, a little story about an inspirational girl who played the flute popped into my head, and I realised that this could actually become the VN I’d been fantasising about making. Over the years, I managed to make more and more time to work on it, and luckily, it blossomed into reality.
Continue Reading At Old School Gamer