Old School Gamer Magazine Exclusive: Jesse Madyson Talks Vylan

Old School Gamer Magazine chats with Vylan developer Jesse Madyson, who details the development cycle and more.

About Vylan:

In Vylan you can disable the timer or increase the amount of time to beat a level allowing you to customize the difficulty of the game.


  • 100 Levels.
  • Many Mechanics.
  • Not Super Hard.
  • Tile-based Movement.
  • Platforming Gameplay.

Old School Gamer Magazine:  How was this game born?

Jesse Madyson: Vylan was made after I failed to integrate the A star pathfinding system. The original game idea was a top down rpg but when I wasn’t able to integrate enemy Ai i thought, “hey what if i make the game into a platformer with tile-based movement?”. As weird as it may sound this is how I came up with Vylan.

Continue Reading at Old School Gamer Magazine

About Patrick Hickey Jr. 11456 Articles
Patrick Hickey Jr. is the Founder, Editor-in-Chief, Master Jedi and Grand Pooh-bah of ReviewFix.com and is the author of the book, "The Minds Behind the Games: Interviews with Cult and Classic Video Game Developers," from leading academic and non-fiction publisher McFarland and Company. He is currently the Assistant Director of the Journalism Program at Kingsborough Community College and is a former News Editor at NBC Local Integrated Media and a National Video Games Writer at the late Examiner.com. He has also had articles and photos published in The New York Times, The New York Daily News, Complex and The Syracuse Post-Standard. Love him. Read him.

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