Old School Gamer Magazine chats with Vylan developer Jesse Madyson, who details the development cycle and more.
In Vylan you can disable the timer or increase the amount of time to beat a level allowing you to customize the difficulty of the game.
- 100 Levels.
- Many Mechanics.
- Not Super Hard.
- Tile-based Movement.
- Platforming Gameplay.
Old School Gamer Magazine: How was this game born?
Jesse Madyson: Vylan was made after I failed to integrate the A star pathfinding system. The original game idea was a top down rpg but when I wasn’t able to integrate enemy Ai i thought, “hey what if i make the game into a platformer with tile-based movement?”. As weird as it may sound this is how I came up with Vylan.