Old School Gamer Magazine Exclusive: Inside Mira’s Brush

Old School Gamer Magazine chats with Blake from Angel Star Studios, who discusses their new retro and experimental platormer, Mira’s Brush.

Old School Gamer Magazine: How was this game born?

Blake: I have been making games for fun since I was a kid in the 80’s, from Commodore 64 tutorials with my mom, Klik and Play in the 90’s, and lots of silly projects. I love making this stuff.

Around 2015, really enjoying being a dad and husband, I wanted to also start to create something that said something about me to the world outside. I started making music in Beepbox, an online chiptune tool, soon after, and really enjoyed the learning experience.I was bad at it, and knew it, but learning. I decided I would temper my tunes into something that could work for a new game, something my kids could play when they were older, and something interesting and challenging enough to hold the interest of me, a jaded old man with bad teeth.

Mira’s Brush specifically came out of my interest in classic “gimmick” platformers, like Jumpman Jr. and Mario Galaxy. I wanted to make something where each level had its own rules, bound by a single mechanic that I hadn’t seen so often. I wanted to avoid “bounce and kill” mechanics, and I love the idea of colour-based puzzles, so a game about colour was the natural choice.

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About Patrick Hickey Jr. 14316 Articles
Patrick Hickey Jr. is a full-time Assistant Professor of Communication & Performing Arts and Director of the Journalism program at Kingsborough Community College and is the chairman of the City University of New York Journalism Council. He is the Founder and Editor-In-Chief of ReviewFix.com. He's also a former News Editor at NBC Local Integrated Media and National Video Games Writer at Examiner.com where his work was mentioned in National Ad campaigns by Disney, Nintendo and EA Sports. Hickey was also the Editor-In-Chief of two College Newspapers before he received his BA in Journalism from Brooklyn College. Hickey's work has been published in The New York Daily News, The New York Times, Complex, The Hockey Writers, Yahoo!, Broadway World, Examiner, NYSportScene Magazine, ProHockeyNews.com, GothamBaseball.com, The Syracuse Post-Standard, Scout.com and the official sites of the Brooklyn Aces and New York Islanders. His first book, The Minds Behind the Games: Interviews With Cult And Classic Video Game Developers was released in April 2018 and is chock full of interviews with legendary developers. His second book in the series, The Minds Behind Adventures Games, was released in December 2019. His third book, The Minds Behind Sports Games, was released in September 2020. His fourth book, The Minds Behind Shooter Games, was released in March 2021. The Minds Behind Sega Genesis Games and The Minds Behind PlayStation Games were released in 2022 and The Minds Behind PlayStation 2 was published in January 2023. Hickey is also a contracted comic book writer, currently penning his original series, "Condrey," as well as "The Job," "Brooklyn Bleeds" "Dem Gulls" and "KROOM" for Legacy Comix, where he serves as founder, owner and Editor-in-Chief. Hickey Jr. is also a voice actor, having starred in the 2018 indie hit and 2019 Switch, PS4 and Xbox One release, The Padre (also serving as English language Story Editor), from Shotgun With Glitters. The sequel, The Padre: One Shell Straight to Hell was released in February 2021- Hickey also served as a Story Editor and Lead Voiceover performer. He has also done narration and trailers for several other titles including The Kaiju Offensive, Relentless Rex and Roniu’s Tale. Hickey is also the lead voiceover performer on Mega Cat Studios’ upcoming title WrestleQuest, responsible for nearly 90 characters in the game, as well as Skybound's Renfield: Bring Your Own Blood, where he voices both Dracula and Renfield, as well as several other characters. He also stars in Ziggurat Interactive’s World Championship Boxing Manager 2, where he performs the VO of nearly every male character in the game. He also worked on the Atari VCS’s BPM Boy.

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