Old School Gamer Magazine chats with Blake from Angel Star Studios, who discusses their new retro and experimental platormer, Mira’s Brush.
Old School Gamer Magazine: How was this game born?
Blake: I have been making games for fun since I was a kid in the 80’s, from Commodore 64 tutorials with my mom, Klik and Play in the 90’s, and lots of silly projects. I love making this stuff.
Around 2015, really enjoying being a dad and husband, I wanted to also start to create something that said something about me to the world outside. I started making music in Beepbox, an online chiptune tool, soon after, and really enjoyed the learning experience.I was bad at it, and knew it, but learning. I decided I would temper my tunes into something that could work for a new game, something my kids could play when they were older, and something interesting and challenging enough to hold the interest of me, a jaded old man with bad teeth.
Mira’s Brush specifically came out of my interest in classic “gimmick” platformers, like Jumpman Jr. and Mario Galaxy. I wanted to make something where each level had its own rules, bound by a single mechanic that I hadn’t seen so often. I wanted to avoid “bounce and kill” mechanics, and I love the idea of colour-based puzzles, so a game about colour was the natural choice.
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