Old School Gamer Magazine chats with Megan Fox, Lead Developer, Glass Bottom Games, who discusses the fun behind the developer’s newest game, SkateBIRD.
Shred bird-sized skateparks with an intuitive and accessible control scheme that makes linking together lines and combos a breeze. Complete missions to unlock new levels, ranging from a messy bedroom to a secret rooftop full of ramps and rails. Select from more than 30 species of birds and dozens of accessories to create-a-birb that’s as unique as your skating style.
Old School Gamer Magazine: How was this game born?
Megan Fox: I saw a GIF. Like, a GIF of a real bird skateboarding. They can be trained to ride boards down ramps and such, and often they enjoy it. In this case, the bird was clearly getting into it. That was the lightbulb moment.
Old School Gamer Magazine: What is your role in the game?
Megan: Well, I’m the project lead, the main programmer, the only designer, and prior to the last year I was the only non-character 3D artist on the team full time, so um. A lot? SkateBIRD pre-Kickstarter started as a project that I thought I could do on my own, with Nathan doing music.It of course then grew significantly from there.