Old School Gamer Magazine chats with Exorcizamuste solo developer Toni Palacios Rubio, who lets us know what the development cycle has been like and so much more.
About Exorcizamuste:
Exorcizamuste offers an online co-op mode where players act as hunters, aiming to eliminate supernatural beings. Their objectives involve finding, exploring, identifying, and banishing these entities, and they operate from a Bunker with distinct sections for various tasks.
Equipped with flashlights, watches, tablets, primary, and secondary weapons, the hunters encounter different types of entities like Spirits, Spectrums, Demons, Lighted, Dark, and Poltergeists.
Detecting entities relies on crucial clues such as temperature changes, camera views, EMF readings, footprints, and writings. To succeed in their missions and exorcise dangerous entities, effective teamwork and utilizing the provided equipment become essential elements of gameplay.
Old School Gamer Magazine: How was this game born?
Toni Palacios Rubio: Exorcizamuste was born during a period of unemployment that I took advantage of to start learning on my own how to make video games. I always liked horror and action games, so talking to a friend about them and a TV series I was watching at the time, the idea came up and I started on it.
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