Review Fix Exclusive: Inside ‘Exorder’

Review Fix chats with Sebastian Sztangierski and Dawid CzÅ‚onka who give us an inside look at Solid9’s Exorder and lets us know how classic games the likes of Final Fantasy VII and Ancient Empires affected its development.

For More on the Game, Click Here.

Review Fix: How was this game born?

Sebastian Sztangierski: In a nutshell, Exorder was born in pain :) All kidding aside, the idea of Exorder was born after we completed our first small mobile project called “Kentucky Robo Chicken.”

Review Fix: What has development been like so far?

Dawid Członka: We are all game enthusiasts and we love what we do even though we had to face a lot of problems during the development.

Review Fix: What makes this game special?

Sztangierski: I think the visuals are our strong side. Also, cross-platform multiplayer will be a thing in the nearest future.

Review Fix: What games influenced this one the most?

CzÅ‚onka: Definitely “Ancient Empires” from good old times where all games ran on java2me.

Review Fix: As an indie studio, what do you think you guys do differently than the big studios?

Sztangierski: All of our games reflect our characters to some degree. We are not creating games because somebody told us to do so, but instead, we give our souls to make everything as good as it is possible.

Review Fix: Any fun stories or wild moments during development?

CzÅ‚onka: Funniest joke? – We did not fall apart and I’m being dead serious. I think we made every possible mistake during the development. As for stories someday I’ll write a book what not to do if you are into game dev.

Review Fix: Do you think preserving older gameplay mechanics in new games is important?

Sztangierski: I don’t think this is important at all. We should not be closed minded and stick to only to old style games because we would never progress. Exorder’s mechanics are quite simple and it takes a lot of old gameplay mechanics but it was never meant to make any kind of revolution. I personally like new games that utilize old style gameplay but I’m also always interested in new bold ideas.

Review Fix: What’s your favorite memory as a gamer?

CzÅ‚onka: Final fantasy VII cutscenes with the “WEAPONS.” I was about seven back then in the ‘90s when FFVII came out and this game had a massive impact on me.

Review Fix: How does this game disrupt the video game landscape?

Sztangierski: It proves that games with simple, yet deep gamplemay mechanics are still alive.

Review Fix: Who will enjoy this game the most?

Członka: Fans of strategy and tactics games.

Review Fix: How do you want this game to be remembered?

Sztangierski: As something that was fun, especially for people who like to play online matches against each other people.

Review Fix: What are your goals for the game?

Członka: Our goal is to build a community of strategy gamers who will engage with our next, bigger and better game.

Review Fix: What’s next?

Członka: Nintendo Switch and consoles.

Review Fix: Anything else you’d like to add?

Sztangierski: Exorder took us a lot of time but it was worth it. Even though it was a rough ride we managed to complete this project and finally release it. I’d like to say to all Exorder players – I hope you will enjoy this game and I hope it will bring you a lot of fun. To all indie game developers – don’t give up, the road to release your game is tough for most of us.

[embedyt] https://www.youtube.com/watch?v=XIHiuzcgkF0[/embedyt]

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About Patrick Hickey Jr. 14316 Articles
Patrick Hickey Jr. is a full-time Assistant Professor of Communication & Performing Arts and Director of the Journalism program at Kingsborough Community College and is the chairman of the City University of New York Journalism Council. He is the Founder and Editor-In-Chief of ReviewFix.com. He's also a former News Editor at NBC Local Integrated Media and National Video Games Writer at Examiner.com where his work was mentioned in National Ad campaigns by Disney, Nintendo and EA Sports. Hickey was also the Editor-In-Chief of two College Newspapers before he received his BA in Journalism from Brooklyn College. Hickey's work has been published in The New York Daily News, The New York Times, Complex, The Hockey Writers, Yahoo!, Broadway World, Examiner, NYSportScene Magazine, ProHockeyNews.com, GothamBaseball.com, The Syracuse Post-Standard, Scout.com and the official sites of the Brooklyn Aces and New York Islanders. His first book, The Minds Behind the Games: Interviews With Cult And Classic Video Game Developers was released in April 2018 and is chock full of interviews with legendary developers. His second book in the series, The Minds Behind Adventures Games, was released in December 2019. His third book, The Minds Behind Sports Games, was released in September 2020. His fourth book, The Minds Behind Shooter Games, was released in March 2021. The Minds Behind Sega Genesis Games and The Minds Behind PlayStation Games were released in 2022 and The Minds Behind PlayStation 2 was published in January 2023. Hickey is also a contracted comic book writer, currently penning his original series, "Condrey," as well as "The Job," "Brooklyn Bleeds" "Dem Gulls" and "KROOM" for Legacy Comix, where he serves as founder, owner and Editor-in-Chief. Hickey Jr. is also a voice actor, having starred in the 2018 indie hit and 2019 Switch, PS4 and Xbox One release, The Padre (also serving as English language Story Editor), from Shotgun With Glitters. The sequel, The Padre: One Shell Straight to Hell was released in February 2021- Hickey also served as a Story Editor and Lead Voiceover performer. He has also done narration and trailers for several other titles including The Kaiju Offensive, Relentless Rex and Roniu’s Tale. Hickey is also the lead voiceover performer on Mega Cat Studios’ upcoming title WrestleQuest, responsible for nearly 90 characters in the game, as well as Skybound's Renfield: Bring Your Own Blood, where he voices both Dracula and Renfield, as well as several other characters. He also stars in Ziggurat Interactive’s World Championship Boxing Manager 2, where he performs the VO of nearly every male character in the game. He also worked on the Atari VCS’s BPM Boy.

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