Thoughts on our First 10 Hours of Fallout: New Vegas

In spite of some bugs during gameplay and a huge variety of side-quests that sometimes numb an intriguing story, “Fallout: New Vegas” is a stellar addition to the series…so far.

Even though it lacks that “chosen one” mentality the first game had, as you were raised essentially by a great man, to be something special, New Vegas is all about making the most of opportunity. With more characters, factions and weapons than “Fallout 3,” the game looks like will eventually offer more than it’s predecessor in terms of gameplay, content and overall fun.

Right now, though, it feels more like “Fallout 3.1” than anything new. That’s not essentially a bad thing however. “Fallout 3” is easily one of the greatest games of all-time and millions of gamers are still playing it as this piece is being written. Nonetheless, it feels weird playing a title that feels more like an expansion pack than a new game, due to the same engine being used, with the same exact character models.

Again, the engine isn’t broke regardless of the bugs Bethesda has yet to take care of, it would have been great to see the developers get a bit more ambitious with the look and feel of the game. Regardless of this, there are plenty of small nods to the original game and even the events that have occurred throughout the franchise, making it a bit of a nostalgic gameplay experience for hardcore fans.

Aside from that, everything in “Fallout: New Vegas” lends itself to the last game in the series. If you loved “Fallout 3,” this title will consume you, the same way “The Jersey Shore” is hilarious in Florida too. For that reason, it’s hard to say anything negative, as the game itself is polished, immersive and overall fun.

However, through the first ten hours, there hasn’t been that “Oh Snap” moment, or character that we’ve decided to help because we’ve been compelled to. Sure, Boone’s story is interesting and helping Rex, the cybernetic dog is a hoot, but you aren’t on this courageous quest. This time, it’s all about revenge, which is awesome, but at the same time, we don’t know enough about our character and his enemies yet to be as addicted to this title as we could otherwise.

This notion isn’t helped either by a myriad of side-quests that end up derailing your revenge quest.

Of course, you don’t have to play them, but how could you not want to find a sex-bot or a new sheriff for Primm?

As a result, you have a title that is worth your time, but isn’t nearly as enthralling as it could be.

All we can do is hope that maybe that’ll change as the story progresses.

About Patrick Hickey Jr. 10187 Articles
Patrick Hickey Jr. is the Founder, Editor-in-Chief, Master Jedi and Grand Pooh-bah of and is the author of the book, "The Minds Behind the Games: Interviews with Cult and Classic Video Game Developers," from leading academic and non-fiction publisher McFarland and Company. He is currently the Assistant Director of the Journalism Program at Kingsborough Community College and is a former News Editor at NBC Local Integrated Media and a National Video Games Writer at the late He has also had articles and photos published in The New York Times, The New York Daily News, Complex and The Syracuse Post-Standard. Love him. Read him.

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