‘Fallout 4’ Should be More Like ‘The Last of Us’

After just a few hours of Naughty Dog’s “The Last of Us,” any seasoned gamer will say, “Ah man, I hope the next Fallout game is like this.”

With an emotional story, gritty, yet beautiful graphics and one of the smartest combat A.I.’s around, “The Last of Us” is undoubtedly a game of the year candidate and a thinker-why can’t more games be this beautiful, this smart?

That’s not to say Fallout didn’t change the way people think about games. Epic is scale, options and possessing an amazing story, Fallout 3 especially changed the way people thought about adventure RPGs and games in post-apocalyptic settings. Even though New Vegas didn’t stretch the formula, it was still an excellent game that ate over 100 hours of your life. How many games can do that?

But “The Last of Us” makes you think so much more, in a tenth of the time. While it uses essentially a beefed up engine of the “Uncharted” games, it’s ultimately so much more than a fun adventure game. The relationship between Joel and Ellie will eventually go down as one of the coolest in video game history. It’s without a doubt in the league of other titles that force you to care about their main characters, titles the likes of “Ico” and “Final Fantasy VII.”

Hell, Cloud and Aeris never had to worry about Clickers.

With the game’s setting and gameplay similarities to Fallout apparent, Now ask yourself this: in all the trials and tribulations in the Fallout series, have you ever truly feared the death of your characters? Also, have you ever felt like your opponents could inflict damage on you if you were smart? Unless one gets out of control, and decides to shoot a boatload of innocent people, it’s very easy to stay alive the Fallout games, in spite of all of the enemies, obstacles and drama. While the long, tenuous journey is much more epic than “The Last of Us,” the at times buggy gameplay and nearly-retarded A.I. hamper the otherwise remarkable experience that is Fallout.

“The Last of Us,” on the other hand, possesses a more thinking-man’s beauty. Behind the coming of age story and grim setting is a beautiful game with much more polish than Fallout. And while the replayability and customization isn’t in the same league as Fallout, the story itself will touch you in ways the Brotherhood of Steel never could. Add in some thrilling combat and you have a game that almost forces you to play it.

While “The Last of Us” was never meant to be compared to the Fallout series, Bethesda should take notice- nothing is stopping Naughty Dog from making their own epic one day. The work and polish in “The Last of Us” proves this company is capable of much more.

About Patrick Hickey Jr. 13205 Articles
Patrick Hickey Jr. is the Founder, Editor-in-Chief, Master Jedi and Grand Pooh-bah of ReviewFix.com and is the author of the book, "The Minds Behind the Games: Interviews with Cult and Classic Video Game Developers," from leading academic and non-fiction publisher McFarland and Company. He is currently the Assistant Director of the Journalism Program at Kingsborough Community College and is a former News Editor at NBC Local Integrated Media and a National Video Games Writer at the late Examiner.com. He has also had articles and photos published in The New York Times, The New York Daily News, Complex and The Syracuse Post-Standard. Love him. Read him.

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