Anima Gate of Memories Review: Familiar Territory, But No Easy Feat

If you took out the battling system of the Shin Megami Tensei series and replaced it with the awesome melee action of Devil May Cry, you’d get something pretty close to “Anima: Gate of Memories.”

However, thanks to a repetitive gameplay system and a story that never fully attaches itself to the audience, it hits somewhere in mediocre territory. More a weekend download than a must-own game, “Anima Gate of Memories” isn’t going to change the way you imagine Action/RPGs, but the fact that it was developed by a three-man team, is no easy feat and one that makes the Anima Project a developer to keep an eye on.

Based on the “Anima” comic book series, there’s plenty to like here, as the character models are sexy and the dialogue is something you’d expect out of a late-night anime on Adult Swim. If you’ve never experienced “Anima” before, you’re not at a disadvantage either, as there’s plenty of context and narration to explain things. While it would have been nice to see moe movement from the characters during their lines (characters just kind of stand in place), there’s a beefy narrative here that any anime fan can get into.

At the same time, the repetitiveness of the dialogue wears thin. Listening to one of the protagonists end about 75 percent of his sentences with “baby,” gets old fast. As well, the voice-acting although at times compelling, isn’t nearly as intriguing as it could have been. With more attention paid to the scene-setting and audio storytelling, “Anima Gate of Memories” could have ended up an almost completely different game.

While the story is a huge selling point, it’s the gameplay that shines through the most. Able to switch characters, there’s a heavy focus on combat, but with special maneuvers, magic and a double jump, combining elements of “Devil May Cry,” “Shinobi” and modern-day platformers for a wildly spicy gameplay experience. That, however, only lasts a few hours. Feeling lather, rinse, repeat, it’s hard to get into the game later because it’s overly formulaic, “kill everything on the screen so you can move on” nature takes away a lot of the fun and makes things incredibly tedious.

Regardless of all of the game’s faults and lack of depth, the fact that three men were able to create a PlayStation 4 game that can be played through, finished and critiqued is no joke. Visually, “Anima Gate of Memories” has a distinct style and one that tells a story all its own. With more polish and attention to spicing up the various gameplay elements that make up the entire package, “Anima Gate of Memories” would be far more enjoyable. As it stands now, it’s the beginning of a talented group of people’s introduction to next generation developing and one that’ll be an important one in a few years when they catch their stride.

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About Patrick Hickey Jr. 14262 Articles
Patrick Hickey Jr. is a full-time Assistant Professor of Communication & Performing Arts and Director of the Journalism program at Kingsborough Community College and is the chairman of the City University of New York Journalism Council. He is the Founder and Editor-In-Chief of ReviewFix.com. He's also a former News Editor at NBC Local Integrated Media and National Video Games Writer at Examiner.com where his work was mentioned in National Ad campaigns by Disney, Nintendo and EA Sports. Hickey was also the Editor-In-Chief of two College Newspapers before he received his BA in Journalism from Brooklyn College. Hickey's work has been published in The New York Daily News, The New York Times, Complex, The Hockey Writers, Yahoo!, Broadway World, Examiner, NYSportScene Magazine, ProHockeyNews.com, GothamBaseball.com, The Syracuse Post-Standard, Scout.com and the official sites of the Brooklyn Aces and New York Islanders. His first book, The Minds Behind the Games: Interviews With Cult And Classic Video Game Developers was released in April 2018 and is chock full of interviews with legendary developers. His second book in the series, The Minds Behind Adventures Games, was released in December 2019. His third book, The Minds Behind Sports Games, was released in September 2020. His fourth book, The Minds Behind Shooter Games, was released in March 2021. The Minds Behind Sega Genesis Games and The Minds Behind PlayStation Games were released in 2022 and The Minds Behind PlayStation 2 was published in January 2023. Hickey is also a contracted comic book writer, currently penning his original series, "Condrey," as well as "The Job," "Brooklyn Bleeds" "Dem Gulls" and "KROOM" for Legacy Comix, where he serves as founder, owner and Editor-in-Chief. Hickey Jr. is also a voice actor, having starred in the 2018 indie hit and 2019 Switch, PS4 and Xbox One release, The Padre (also serving as English language Story Editor), from Shotgun With Glitters. The sequel, The Padre: One Shell Straight to Hell was released in February 2021- Hickey also served as a Story Editor and Lead Voiceover performer. He has also done narration and trailers for several other titles including The Kaiju Offensive, Relentless Rex and Roniu’s Tale. Hickey is also the lead voiceover performer on Mega Cat Studios’ upcoming title WrestleQuest, responsible for nearly 90 characters in the game, as well as Skybound's Renfield: Bring Your Own Blood, where he voices both Dracula and Renfield, as well as several other characters. He also stars in Ziggurat Interactive’s World Championship Boxing Manager 2, where he performs the VO of nearly every male character in the game. He also worked on the Atari VCS’s BPM Boy.

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