‘Anima: Gate of Memories’ Initial Thoughts

If you took out the battling system of the Shin Megami Tensei series and replaced it with the awesome melee action of Devil May Cry, you’d get something pretty close to “Anima: Gate of Memories,” which through our initial playtime is a nifty Adventure RPG with something for everyone.

Based on the “Anima” comic book series, there’s plenty to like here, as the character models are sexy and the dialogue is something you’d expect out of a late-night anime on Adult Swim. If you’ve never experienced “Anima” before, you’re not at a disadvantage either, as there’s plenty of context and narration to explain things. While it would have been nice to see moe movement from the characters during their lines (characters just kind of stand in place), there’s a beefy narrative here that any anime fan can get into.

While the story is a huge selling point, it’s the gameplay that shines through the most. Able to switch characters, there’s a heavy focus on combat, but with special maneuvers, magic and a double jump, combining elements of “Devil May Cry,” “Shinobi” and modern-day platformers for a wildly spicy gameplay experience.

Although we’re only a few hours into our journey with “Anima,” it’s an experience that has been solid thus far.

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About Patrick Hickey Jr. 12513 Articles
Patrick Hickey Jr. is the Founder, Editor-in-Chief, Master Jedi and Grand Pooh-bah of ReviewFix.com and is the author of the book, "The Minds Behind the Games: Interviews with Cult and Classic Video Game Developers," from leading academic and non-fiction publisher McFarland and Company. He is currently the Assistant Director of the Journalism Program at Kingsborough Community College and is a former News Editor at NBC Local Integrated Media and a National Video Games Writer at the late Examiner.com. He has also had articles and photos published in The New York Times, The New York Daily News, Complex and The Syracuse Post-Standard. Love him. Read him.

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