Review Fix Exclusive: Inside Tenebrae – Twilight of the Gods

Review Fix chats with Luciano Iurino, Tech Artist / Programmer @Troglobytes, who discusses the developer’s new game, “Tenebrae – Twilight of the Gods.” Fueled by a love of ‘80s and ‘90s games, it’s a modern-day tribute to some of your favorite games.

For more on the game, click here.

Review Fix: What games inspired this one?

Luciano Iurino: There are quite a few titles that inspired ‘Tenebrae’. Mostly, ‘80s/’90s era classics, such as Ghost n’ Goblins, Golden Axe, Rastan Saga. We can’t deny though that the major source of inspiration are old Metroidvania games.

Review Fix: What has development been like?

Iurino: We started being serious about this game’s development about 1 year ago; before that we were just working on a prototype and studying Unreal Engine 4.

Review Fix: Bottom line, why must someone play this game?

Iurino: We think that ARPG and Metroidvania lovers will really enjoy this game. If you’re in for some dungeon exploration and some RPG action, this game is for you! Also, if you like backtracking and ‘replayability’, secret stages and treasure hunting, you won’t be disappointed.

Review Fix: How do you want this game to be remembered?

Iurino: We’d like our game to be remembered as a whole, but we also like to keep our feet on the ground, so honestly we think most people will remember it for its huge and graphically detailed dungeons. We’d also like people to remember the storyline. We put a lot of effort into it, and we’re pretty much sure its twists and “WTF” moments won’t easily be forgotten!

Review Fix: What are your goals for this game?

Iurino: We are currently working on a vertical slice of the game. Being indies and totally self-funded, it’s not been an easy road up here, so we’ll need to carefully plan a strategy for the rest of the development.

Review Fix: What’s next?

Iurino: At this stage, we can’t really see anything else but our game and the huge amount of work that’s still to be done! There are plenty of ideas though, both for this game and other projects. We’ll see!

Review Fix: Anything else you want to say?

Iurino: People, please give indie games a chance! It’s the future of gaming!

About Patrick Hickey Jr. 12957 Articles
Patrick Hickey Jr. is the Founder, Editor-in-Chief, Master Jedi and Grand Pooh-bah of and is the author of the book, "The Minds Behind the Games: Interviews with Cult and Classic Video Game Developers," from leading academic and non-fiction publisher McFarland and Company. He is currently the Assistant Director of the Journalism Program at Kingsborough Community College and is a former News Editor at NBC Local Integrated Media and a National Video Games Writer at the late He has also had articles and photos published in The New York Times, The New York Daily News, Complex and The Syracuse Post-Standard. Love him. Read him.

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