Review Fix Exclusive: Inside ‘The Church in the Darkness’

Review Fix chats with “The Church in the Darkness” creator Richard Rouse III, who lets us know what inspired the game, his lengthy research process for it, as well as his goals following release.

Known as the creator of the Xbox/PlayStation 2 cult-hit “The Suffering,” Rouse is all about creating new boundaries for games and producing games that have no definable genre and “The Church in the Darkness” is no exception. With a story that changes every time you start a new game, it’s a narrative that has unlimited possibilities. Set for an early 2017 release, “The Church in the Darkness” is looking like a game that’ll surprise a lot of people.

About the Game, Via Steam:

“The Church in the Darkness” is an action/infiltration game where the story changes every time you play. In the 1970s, extremist religious sect the Collective Justice Mission moves to South America to isolate themselves. You infiltrate the compound to check on a relative but soon learn that things may not be what they seem.

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Review Fix Exclusive: Inside ‘The Church in the Darkness’

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About Patrick Hickey Jr. 13221 Articles
Patrick Hickey Jr. is the Founder, Editor-in-Chief, Master Jedi and Grand Pooh-bah of and is the author of the book, "The Minds Behind the Games: Interviews with Cult and Classic Video Game Developers," from leading academic and non-fiction publisher McFarland and Company. He is currently the Assistant Director of the Journalism Program at Kingsborough Community College and is a former News Editor at NBC Local Integrated Media and a National Video Games Writer at the late He has also had articles and photos published in The New York Times, The New York Daily News, Complex and The Syracuse Post-Standard. Love him. Read him.

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