Review Fix Exclusive: Inside ‘Displaced’

Review Fix chats with Yuliya Mitryukova, Marketing Manager @ Alawar, who discusses the nifty war game “Displaced,” which is currently free as an open demo on Steam. Breaking down the game’s origin, play style and goals, Mitryukova lets us know exactly why it’s worth joining our summer play list.

For More on the Game, Click Here

Review Fix: How was this game born?

Yuliya Mitryukova: The idea of the game was simple yet absorbing – a civil person trying to survive in a country devastated by war. Unlike any setting when you are in the heart of a battlefield with certain missions to complete, this concept involved both surviving part and some extra ideas that we tried to develop and implement. What the war is like when you are not a soldier? How can you cooperate or resist other survivors when a country is in ruins, laws do not work and the troops and government are busy fighting? What can possibly happen if everything around you doesn’t comply with any rules whatsoever, and you must work them out on your own and from the scratch.

Review Fix: What was development like?

Mitryukova: Well, pretty much it was a routine process of working on the game design, finding the best way to graphically show the war from a point of view of an abstract civilian and making the story interesting.

Review Fix: What makes the story special?

Mitryukova: It’s a story about ordinary citizens in the middle of a war. They have no military background but they are willing to survive. Each of them has life skills and abilities and they just try applying their knowledge in a hostile environment. We want players to relate to the story and empathize with the characters and experience the hardships war refugees have to endure.

Review Fix: What games influenced this one the most?


Mitryukova:
Basically, there was no influence of any specific game. You can think of This War of Mine, but these two games differ greatly. It would be more honest to say that we were influenced by several games, shows, films and books, but we only use some general concepts and ideas, for instance, what a life of a civil person may be during a war; what can possibly happen to them; what dilemmas they may face, what their decisions may look like.

Review Fix: Any fun stories or wild moments during development?

Mitryukova: Probably it is worth mentioning, that we did our best not to get political. Indeed, when we started the development, the topic of refugees was very popular (it still is, of course). But we didn’t aim at depicting bloody riots or any politics-related events, our story is a story about a person, not about whole nations or states or governments.

Review Fix: How does this game disrupt the game landscape?

Mitryukova: We rely on the fusion of mechanics in the game. On the one hand, this is a survival game where you constantly have to control, plan and adjust. On the other hand, it has elements of CCG with CCG-style combats. In addition, it has its own story with interactive quests. We hope that the players will enjoy this variety of different mechanics that they will be able to experience.

Review Fix: Who will enjoy this game the most?

Mitryukova: We do hope that this game will be popular among different players. However, this is a game with a story and it involves planning and developing a strategy, therefore, it may seem not that exciting for FPS fans. It is also a single-player game, so it doesn’t match the interests of players who enjoy co-op or multiplayer mode. Those who enjoy strategy or quest games will definitely like it.

Review Fix: What are your goals for the game?

Mitryukova: You can see this game as an experiment. This is a game about war, but it is not a FPS; the art style is rather unique; the diversity of game mechanics don’t allow us to purely define the genre (though it is actually a survival since you have to save your team). We are searching for new fresh ideas and trying to make them into games. We’ll see if we are moving in the right direction!

Review Fix: What’s next?

Mitryukova: We have released an open demo that is currently available for free on Steam (http://store.steampowered.com/app/615970/Displaced/). The team is working hard on a full release that is scheduled for this summer.

mm
About Patrick Hickey Jr. 14315 Articles
Patrick Hickey Jr. is a full-time Assistant Professor of Communication & Performing Arts and Director of the Journalism program at Kingsborough Community College and is the chairman of the City University of New York Journalism Council. He is the Founder and Editor-In-Chief of ReviewFix.com. He's also a former News Editor at NBC Local Integrated Media and National Video Games Writer at Examiner.com where his work was mentioned in National Ad campaigns by Disney, Nintendo and EA Sports. Hickey was also the Editor-In-Chief of two College Newspapers before he received his BA in Journalism from Brooklyn College. Hickey's work has been published in The New York Daily News, The New York Times, Complex, The Hockey Writers, Yahoo!, Broadway World, Examiner, NYSportScene Magazine, ProHockeyNews.com, GothamBaseball.com, The Syracuse Post-Standard, Scout.com and the official sites of the Brooklyn Aces and New York Islanders. His first book, The Minds Behind the Games: Interviews With Cult And Classic Video Game Developers was released in April 2018 and is chock full of interviews with legendary developers. His second book in the series, The Minds Behind Adventures Games, was released in December 2019. His third book, The Minds Behind Sports Games, was released in September 2020. His fourth book, The Minds Behind Shooter Games, was released in March 2021. The Minds Behind Sega Genesis Games and The Minds Behind PlayStation Games were released in 2022 and The Minds Behind PlayStation 2 was published in January 2023. Hickey is also a contracted comic book writer, currently penning his original series, "Condrey," as well as "The Job," "Brooklyn Bleeds" "Dem Gulls" and "KROOM" for Legacy Comix, where he serves as founder, owner and Editor-in-Chief. Hickey Jr. is also a voice actor, having starred in the 2018 indie hit and 2019 Switch, PS4 and Xbox One release, The Padre (also serving as English language Story Editor), from Shotgun With Glitters. The sequel, The Padre: One Shell Straight to Hell was released in February 2021- Hickey also served as a Story Editor and Lead Voiceover performer. He has also done narration and trailers for several other titles including The Kaiju Offensive, Relentless Rex and Roniu’s Tale. Hickey is also the lead voiceover performer on Mega Cat Studios’ upcoming title WrestleQuest, responsible for nearly 90 characters in the game, as well as Skybound's Renfield: Bring Your Own Blood, where he voices both Dracula and Renfield, as well as several other characters. He also stars in Ziggurat Interactive’s World Championship Boxing Manager 2, where he performs the VO of nearly every male character in the game. He also worked on the Atari VCS’s BPM Boy.

Be the first to comment

Leave a Reply

Your email address will not be published.


*