Inside ‘Even the Ocean’

National Video Games Examiner Patrick Hickey Jr. chats with Sean Hogan, who discusses the nifty “Even the Ocean,” which is set for a Summer 2016 release on Stam. Combing JRPG and platforming elements, it’s a unique game to say the least.

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Patrick Hickey Jr.: What was the inspiration for this game?

Sean Hogan: It started as a response to our previous game, Anodyne. The way we make simple spaces in Even the Ocean interesting, by using the energy bar mechanic and simple interactable objects, was inspired by how we realized that in Anodyne, simple combat could make a boring, empty screen interesting.

The decision to more carefully pace Even the Ocean with alternating, mutually reinforcing stretches of platforming and story development, was inspired by our observation that Anodyne did not successfully communicate the themes we wanted it to.

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About Patrick Hickey Jr. 7625 Articles
Patrick Hickey Jr. is the Founder, Editor-in-Chief, Master Jedi and Grand Pooh-bah of and is the author of the upcoming book, "The Minds Behind the Games: Interviews with Cult and Classic Video Game Developers," from leading academic and non-fiction publisher McFarland and Company. He is currently the Assistant Director of the Journalism Program at Kingsborough Community College and is a former News Editor at NBC Local Integrated Media and a National Video Games Writer at the late He has also had articles and photos published in The New York Times, The New York Daily News, Complex and The Syracuse Post-Standard. Love him. Read him.

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