Old School Gamer Magazine chats with game developer Loren Lemcke, who discusses the inspirations behind his new game “Terror of Hemasaurus” and how his latest smash hit on the Nintendo Switch, Super Blood Hockey, helped him along the way.
Old School Gamer Magazine: How was this game born?
Loren Lemcke: Terror of Hemasaurus is essentially my take on the kaiju genre / monster-attacks-a-city type game. Much like the case with Super Blood Hockey, I feel this genre has been rather neglected as of late and this hole in the market presents an opportunity for a modern reinventing of the classic city-smashing gameplay formula. I am inspired by works such as The Beast from 20,000 Fathoms, Them!, The Deadly Mantis, Godzilla, Rampage the arcade game, War of the Monsters for PS2, Crush Crumble & Chomp an old mac game,and some others.
Old School Gamer Magazine: How has this dev cycle been similar and different than Super Blood Hockey?
Lemcke: This dev cycle is proceeding at a much faster rate both in terms of art and code. I feel I have progressed significantly both as a developer and an artist. Even with Super Blood Hockey, I was still learning the basics of pixel art and animation, so everything took a long time to do because there was a lot of trial and error involved in my workflow process. Now I feel much more confident in my ability to execute an idea both in terms of code and art. Basically, I am able to more closely make my work match the vision I have for the game.
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