
Games like Celeste, Super Meat Boy, Cup Head and Hollow Knight make the indie game scene look like complete fun and games. Have an idea? Just make a game and the millions come. Right? It couldn’t be farther from the truth. In actuality, the indie game scene is flooded with games that big publishers turned down- and for good reason. But that doesn’t mean there aren’t a bevy of positives to being indie, especially if you’re developing a retro-styled game.
In this exclusive Old School Gamer Magazine list, we break down the pros and cons of being a Retro-Indie developer and why it definitely has a certain allure to a particular brand of developers.
Smaller Teams: Want to develop a game the way the classics were made? Then indie is the way to go. Lock yourself in a space for as many hours a day as you like and get to work. By yourself or with a tiny team compared to today’s standards, you can create a game. The counterpoint here is a scary one though. You’ll often work for free with the hopes the game sells.
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