Old School Gamer Magazine chats with Sky9 Games’ Mike Sleva, who breaks down the fun of the new Zelda-inspired adventure game, A Knightâ€™s Tale.
About A Knightâ€™s Quest:
|Daring, debonair, and just a little bit daft, Rusty is a kind-hearted, but clumsy adventurer who accidentally starts a chain of events which threaten to destroy his world. A Knightâ€™s Quest invites you to play as Rusty in his quest – controlling the elements, dodging perilous traps, and battling challenging enemies through the fantastical open world of Regalia.|
Old School Gamer Magazine: How was this game born?
Mike Sleva: We’ve always wanted to make a big game and we cut our teeth on small 2D browser and mobile games, so for our first 3D outing, we looked to some of our favorite games from our youth like Ocarina of Time, Prince of Persia, and Monkey Island.
Old School Gamer Magazine: What was your role in the game?
Sleva: With a small team everyone needs to wear a lot of hats, but my main duties were as environment artist and level designer.
Old School Gamer Magazine: How did you get involved in the industry?
Sleva: We’re a two-man development team from Toronto. We started out making Flash games like the Strike Force Heroes and Raze series before graduating to mobile games. A Knight’s Quest is our first foray into 3D so we created a prototype and pitched it around.
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