Old School Gamer Magazine Exclusive: Andreas “Dre” Mavromatis Talks ‘Billion Beat’ And More

Old School Gamer Magazine chats with game developer Andreas “Dre” Mavromatis, who discusses the creative process, influences and development cycle of “Billion Beat.”

Old School Gamer Magazine: How was this game born?

Andreas “Dre” Mavromatis: I was sure that I was going to spend my life making video games since I was 4 years old. It was just a matter of time.

I went with Billion Beat because it’s the perfect overlap between everything it needs to be: proven gameplay, it’s in a genre

that’s very sparse so it’ll stand out, and it’s feasible for one person to make a game like this in a reasonable amount of time. It’s easy to program so I could focus on making the fights and humor engaging instead of spending 2 years on the technical stuff.

Old School Gamer Magazine: What is your role in the game?

Mavromatis: I did everything except most of the music. I didn’t make the engine, either, this game is made in Unity. I funded everything by myself, as well.

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About Patrick Hickey Jr. 13220 Articles
Patrick Hickey Jr. is the Founder, Editor-in-Chief, Master Jedi and Grand Pooh-bah of ReviewFix.com and is the author of the book, "The Minds Behind the Games: Interviews with Cult and Classic Video Game Developers," from leading academic and non-fiction publisher McFarland and Company. He is currently the Assistant Director of the Journalism Program at Kingsborough Community College and is a former News Editor at NBC Local Integrated Media and a National Video Games Writer at the late Examiner.com. He has also had articles and photos published in The New York Times, The New York Daily News, Complex and The Syracuse Post-Standard. Love him. Read him.

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